Spell
ContinuousMayakashi Winter
Archetype:
Mayakashi
View:
3854
Monsters your opponent controls lose 100 ATK/DEF for each "Mayakashi" monster with a different name in your GY. You can only use 1 of the following effects of "Mayakashi Winter" per turn, and only once that turn. ● Send this card and 1 "Mayakashi" monster you control to the GY; draw 1 card. ● Banish this card and 1 Zombie monster from your GY, then target 1 "Mayakashi" monster in your GY; Special Summon it.
Mayakashi Winter — Power Evaluation
Final Score: 53 ± 5 · Confidence: Medium
- Intrinsic: 53 · Deck: 57 · Meta: provisional
- Primary role: Recovery / Recursion · Secondary: Card Draw, Floodgate / Control
Why it scores here
Mayakashi Winter is a core Mayakashi engine card that cycles resources into the GY while providing soft board control via passive ATK reduction. Effect 2 (banish self and zombie to revive Mayakashi from GY) is the primary value line, enabling Mayakashi's mill-then-recover strategy, while Effect 1 offers fallback draw when recursion is unavailable. The passive ATK reduction scales with GY fill and provides cumulative disruption across turns, though it is soft control rather than hard negation or removal. As a non-searchable spell card with zero material utility and archetype-specific mechanics, it is efficient to run (average 1.27 copies) but limited in portability outside Mayakashi homes.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 58 | Mayakashi Winter is not searchable as a spell card; accessibility relies on natural draw rate, yet decks maindeck an average of 1.27 copies, indicating sufficient reliability in a 40-card Mayakashi deck (observed). |
| Combo & Conversion | 55 | No combo evidence supplied; card text shows it as a resource rotator (Effect 1: draw, Effect 2: GY recursion) rather than a combo multiplier or starter, limiting board acceleration on its own (inferred). |
| Resource Economy | 65 | Effect 1 nets −1 cards (send 2, draw 1) while milling to GY, and Effect 2 nets −1 cards (banish 2, summon 1) while recycling from GY; both are resource-neutral by count but enable Mayakashi's core mill-recover loop (inferred). |
| Effect & Interaction | 48 | Passive ATK reduction (−100 per unique Mayakashi monster name in GY) is soft control, scaling 0–800+ depending on GY depth; no hard removal, negation, or hand-trap reach (inferred). |
| Material Utility | 0 | Continuous Spell cards cannot be used as Synchro, XYZ, Link, or monster material; effect text offers no material synergy or name utility (verified). |
| Resilience & Flexibility | 62 | Continuous spell persists through field wipes and provides multi-turn value; both effects are once-per-turn limited and vulnerable to GY banishing effects or empty GY scenarios (inferred). |
| Deck-Building Efficiency | 68 | Mayakashi-specific spell with no self-locking, brick risk, or garnet effects; appears in 29 archetypes but 63.8% Mayakashi concentration and 100% inclusion in Mayakashi 682 usage statistics show strong archetype dependence (observed). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Card Draw. Intrinsic ≈ 53, Deck ≈ 57, Meta = provisional. Modifiers: Archetype restriction (-2). Final formula: 0.40 * Intrinsic + 0.60 * Deck
Strengths
- 100% inclusion rate in Mayakashi 682 primary archetype (usage statistics)
- Core role in Mayakashi's mill-and-recover strategy (Effect 2 recursion engine)
- Multi-effect card (passive ATK reduction + two active effects) provides redundant utility
- Low brick risk; arcane 1.27 copies per deck average with no garnet effects
- Pairs perfectly with all core Mayakashi monsters (100% co-deck rate with Yuki-Musume, Mayakashi Return)
Weaknesses
- Not searchable (spell card, no tutor routes in Mayakashi)
- Zero material utility (spell type cannot be monster/synchro/xyz/link material)
- One-per-turn effect limit restricts repeated activation
- Soft control only (passive ATK reduction is vulnerable to empty GY and dependent on mill depth)
- Archetype-specific (minimal portability; only 1.8% usage in Vampires, Kashtira, Eldlich as spillover)
Counters / choke points
- GY banishing effects (Ash Blossom & Joyous Spring, D.D. Crow, Dimensional Shifter disable Effect 2)
- Empty GY scenarios (weaken passive ATK reduction and Effect 2 recovery availability)
- Field wipe + negate chains that interrupt Effect 1 activation
- Graveyard lock effects that prevent mill (Macro Cosmos, Dimensional Fissure)
Best use
GY recursion engine and passive board disruption via scaled ATK reduction. Decks: Mayakashi, Mayakashi Shiranui, Mayakashi Zombie. Suggested copies: 1.
Evidence & gaps
- Verified: Continuous Spell, Mayakashi archetype, printed card text with passive + two active effects (once-per-turn each); 100% co-deck rate with Yuki-Musume, Mayakashi Return, Dakki, Yoko (top partners 400/400); 100% inclusion in Mayakashi 682 archetype, typical 1 copy (usage statistics); Decks run 1.27 copies average: 322 @ 1 copy, 47 @ 2 copies, 31 @ 3 copies (deck data distribution); Listed as Core in 2 Mayakashi guides (guide data sections 631, 2411)
- Observed: 63.8% of all deck appearances are Mayakashi (255 / 400 decks in deck data); 29 distinct archetypes run card but 89.8% are Mayakashi or Mayakashi variants; Gameplay type 3 (control-focused): 64.8% of decks running card (259 / 400); Only Mayakashi 682 has usage statistics data; no other archetype tracked; Average copies per deck (1.27) suggests low brick risk and efficient slot allocation
- Inferred: Effect 2 (banish self + zombie from GY, revive Mayakashi from GY) is the primary value engine in Mayakashi's mill-recovery loop; Effect 1 (send self + Mayakashi to GY, draw 1) is a fallback resource rotation when GY recursion unavailable or when hand refuel needed; Passive ATK reduction (−100 per unique Mayakashi name in GY) scales from 0 to 800+ ATK reduction depending on GY fill, providing cumulative disruption; Card is archetype-specific and minimally splashable outside Mayakashi due to effect text tied to Mayakashi monsters; Accessibility via natural draw only (no search route); efficiency of 1.27 copies per deck indicates acceptable draw rate in 40-card format
- Data gaps: No combos supplied — combo conversion is text-only inference, no observed board power or setup depth measured No banlist token — assumed unlimited (up to 3 copies) based on deck data max=3 No top-card rankings or competitive format data — card is not in top-card data No combo examples showing real-world Effect 2 revival chains, GY setup depth, or board state after activation






